Type | Key Characteristics | Character |
---|---|---|
Standard | Has a good balance between offense and defense. | Vanguard, Hitman, Troubleshooter, Berserker |
Ranged | Has many skills that pressures opponents from a distance. Placed at a disadvantage when in melee range. | Launcher, Ranger |
Traps | A type that can plant special tools on the field to restrict their opponent’s movement. | Crusader, Inquisitor, Kunoichi |
Gimmicky | A type that bends the rules of battle. | Dragon Knight, Ghostblade, Enchantress, Swift Master, the Lost Warrior |
Melee | Has moves that are considerably short-ranged, but has many offensive options including mids. | Striker |
Grabs | Difficult to create an advantageous situation, but can instantly turn the tide of a fight with a single correct prediction through strong grabs and more. | Grappler |
Berserker | Thirst | Recovers HP based on damage inflicted. |
Vanguard | Demonic Lance Mastery | Increases the amount of Guard Gauge depleted when attacks are guarded against. |
Striker | Power Fist | Increases Attack and minimum damage per attack. |
Grappler | Iron Physique | Reduce White Damage received when guarding. |
Ranger | Sudden Death | Inflicts the Revenge debuff on opponents upon hit. |
Launcher | Overheat | Increases the amount of White Damage inflicted when an attack is guarded against. |
Inquisitor | Coldhearted Inquisitor | MP recovery after using an MP Skill begins sooner. |
Crusader | Merciful Strength | Increases Defense, Guard Break Resistance, and White Damage Recovery Speed. |
Swift Master | Wind Master | Increases movement speed. |
Enchantress | Favoritism | Greatly reduces the passive MP consumption of Showtime! |
Kunoichi | Ninjutsu | Increases the speed and decreases the MP consumption of Nin-bound moves |
Ghostblade | Phantasmal Binity | Increases damage dealt to opponents. |
Hitman | Battle Command | Allows the move Shattering Strike to be used. |
Troubleshooter | Handle Explosives | Enhances all MP skills. |
Dragon Knight | Dragon's Wrath | Increases amount of MP recovered. |
The Lost Warrior | Logic of the Dimensions | Enhances MP moves and the effect of Time Stop. |
Combos will not connect if they do not hit the opponent!
Even when the commands are input correctly, they are carried out at a much
slower pace if the attack does not hit your opponent.
For this reason, it is very important to land your attacks.
Grab / Release Grab | or + | Use the grab skill. You can throw your opponent by pressing the backwards directional key after inputting the command. Ex) + or + + You can release a grab of an opponent by timing a grab at the same time. |
Controls can be customized and mapped in Options.
Standing Guard | Crouching Guard | Jump | ||
---|---|---|---|---|
Attack Skill | Most attacks performed while standing, such as skill and MP skill attacks. | Guard Possible | Guard Possible | Guard Impossible Evade Possible |
Mid Attack | Most attacks performed while jumping, such as jump attacks. | Guard Possible | Guard Impossible | Guard Impossible Evade Possible |
Low Attack | Most attacks performed while crouching, such as sweeping kicks. | Guard Impossible | Guard Possible | Guard Impossible Evade Possible |
Grab | Approach an opponent to grab. | Guard Impossible | Guard Impossible | Guard Possible |
Standing Guard | Crouching Guard | Jump | Roll | ||
---|---|---|---|---|---|
Attack Skill | Most attacks performed while standing, such as skill and MP skill attacks. | Guard Possible | Guard Possible | Guard Impossible Evade Possible | Evade Possible |
Mid Attack | Most attacks performed while jumping, such as jump attacks. | Guard Possible | Guard Impossible | Guard Impossible Evade Possible | Evade Possible |
Low Attack | Most attacks performed while crouching, such as sweeping kicks. | Guard Impossible | Guard Possible | Guard Impossible Evade Possible | Evade Possible |
Grab | Approach an opponent to grab. | Guard Impossible | Guard Impossible | Evade possible | Evade Impossible |
The white flashing signals that the attacked character is automatically landing!
Conversion | or + | Use Conversion. Cannot be used during guard. Can only be used with White Damage. |
Controls can be customized and mapped in Options.