| Type | Key Characteristics | Character |
|---|---|---|
| Standard | Has a good balance between offense and defense. | Vanguard, Hitman, Troubleshooter, Berserker |
| Ranged | Has many skills that pressures opponents from a distance. Placed at a disadvantage when in melee range. | Launcher, Ranger |
| Traps | A type that can plant special tools on the field to restrict their opponent’s movement. | Crusader, Inquisitor, Kunoichi |
| Gimmicky | A type that bends the rules of battle. | Dragon Knight, Ghostblade, Enchantress, Swift Master, the Lost Warrior |
| Melee | Has moves that are considerably short-ranged, but has many offensive options including mids. | Striker |
| Grabs | Difficult to create an advantageous situation, but can instantly turn the tide of a fight with a single correct prediction through strong grabs and more. | Grappler |

| Berserker | Thirst | Recovers HP based on damage inflicted. |
| Vanguard | Demonic Lance Mastery | Increases the amount of Guard Gauge depleted when attacks are guarded against. |
| Striker | Power Fist | Increases Attack and minimum damage per attack. |
| Grappler | Iron Physique | Reduce White Damage received when guarding. |
| Ranger | Sudden Death | Inflicts the Revenge debuff on opponents upon hit. |
| Launcher | Overheat | Increases the amount of White Damage inflicted when an attack is guarded against. |
| Inquisitor | Coldhearted Inquisitor | MP recovery after using an MP Skill begins sooner. |
| Crusader | Merciful Strength | Increases Defense, Guard Break Resistance, and White Damage Recovery Speed. |
| Swift Master | Wind Master | Increases movement speed. |
| Enchantress | Favoritism | Greatly reduces the passive MP consumption of Showtime! |
| Kunoichi | Ninjutsu | Increases the speed and decreases the MP consumption of Nin-bound moves |
| Ghostblade | Phantasmal Binity | Increases damage dealt to opponents. |
| Hitman | Battle Command | Allows the move Shattering Strike to be used. |
| Troubleshooter | Handle Explosives | Enhances all MP skills. |
| Dragon Knight | Dragon's Wrath | Increases amount of MP recovered. |
| The Lost Warrior | Logic of the Dimensions | Enhances MP moves and the effect of Time Stop. |
at around 5 skills.
Combos will not connect if they do not hit the opponent!
Even when the commands are input correctly, they are carried out at a much
slower pace if the attack does not hit your opponent.
For this reason, it is very important to land your attacks.



and ends with either an MP Skill or Awakening Move.
| Grab / Release Grab | ![]() or + ![]() | Use the grab skill. You can throw your opponent by pressing the backwards directional key after inputting the command. Ex) + or + + ![]() You can release a grab of an opponent by timing a grab at the same time. |
Controls can be customized and mapped in Options.


| Standing Guard | Crouching Guard | Jump | ||
|---|---|---|---|---|
| Attack Skill | Most attacks performed while standing, such as skill and MP skill attacks. | Guard Possible | Guard Possible | Guard Impossible Evade Possible |
| Mid Attack | Most attacks performed while jumping, such as jump attacks. | Guard Possible | Guard Impossible | Guard Impossible Evade Possible |
| Low Attack | Most attacks performed while crouching, such as sweeping kicks. | Guard Impossible | Guard Possible | Guard Impossible Evade Possible |
| Grab | Approach an opponent to grab. | Guard Impossible | Guard Impossible | Guard Possible |

| Standing Guard | Crouching Guard | Jump | Roll | ||
|---|---|---|---|---|---|
| Attack Skill | Most attacks performed while standing, such as skill and MP skill attacks. | Guard Possible | Guard Possible | Guard Impossible Evade Possible | Evade Possible |
| Mid Attack | Most attacks performed while jumping, such as jump attacks. | Guard Possible | Guard Impossible | Guard Impossible Evade Possible | Evade Possible |
| Low Attack | Most attacks performed while crouching, such as sweeping kicks. | Guard Impossible | Guard Possible | Guard Impossible Evade Possible | Evade Possible |
| Grab | Approach an opponent to grab. | Guard Impossible | Guard Impossible | Evade possible | Evade Impossible |
The white flashing signals that the attacked character is automatically landing!


| Conversion | ![]() or + ![]() | Use Conversion. Cannot be used during guard. Can only be used with White Damage. |
Controls can be customized and mapped in Options.
or inputting
+ 